CWC SHIELD

CANADIAN SHIELD TOURNAMENT
Ottawa Winter tournament

St Paul Univerity Ottawa

 Registration-

35$ a day, 60$ for both days (includes lunch, and each player gets a prize pack)

Pre Registration ends JAN 20th (prices become 40$ each then)

Select your ticket

 


Jan 31 215- WHFB tournament. 60 slots
2400point size 
End times armies permitted- but special end times rules (ascended chaos etc) will not.


FEB 1- 40k tournament- 60 slots

BAO rules

1850 point limit.

2 Detachments Total, 1 of which must be a CAD, or faction specific detachment (listed in the codex)

Warlord: Your Warlord may be chosen from any of your detachments per the BRB.

1-CAD/Faction Detachment: Ork Horde or Great WAAGH!

Detachments may be produced from a maximum of one Codex / Codex Supplement

Example – You may not selectively include units within one Combined Arms Detachment from both Codex: Tau and Codex Supplement: Farsight Enclaves, despite them being within the same Faction per the Detachment creation rules in the 40k Rulebook.

Exception – Units that are added to various Factions by means other than the primary or supplemental Codex are exceptions (i.e., Dataslate Characters, Forgeworld 40K approved units where they are permitted, etc.).

Codex Supplements will be considered their own Faction, ie. Farsight Enclave, Black Legion, Crimson Slaughter, Militarum Tempestus and Legion of the Damned, etc.

In the case of a Forge World unit having a profile in a Forge World book and Codex or Codex Supplement, the rules in the Codex or Codex Supplement are always used.

0-1 Allied Detachment

Come the Apocalypse allies will not be allowed for the BAO 2014.

Your Allied Detachment may be the same faction as your CAD.

0-1 Formation

See the Black Library for examples of Formations.

No Fortification or Apocalypse Formations will be allowed.

0-1 Fortification chosen from the following list. All of the rules may be found in the Stronghold Assault supplement. No Fortification Formations or upgrades from pg. 18of the Stronghold Assault book will be allowed with the exception of the Battlements & Battlefield section.

Aegis Defense Line

Fortress of Redemption

Imperial Bastion

Promethium Relay Pipes

Skyshield Landing Pad

Void Shield Generator

Firestorm Redoubt

Vengeance Weapons Batteries

0-1 Lord of War

All of the rules for Lords of War available at the BAO 2014 may be found in the Escalation, Apocalypse and Imperial Armor: Apocalypse supplement with the updated rules found in the BRB in effect (such as the new D Weapon rules). Players are required to have the actual LoW model to use them. Exceptions will only be made for exceptional conversions. What constitutes an exceptional conversion is determined at the sole discretion of the Tournament Organizers. Send pictures of your model in advance if you have any doubts.

Please note, the Impending Doom (+1 to Seize the Initiative for a player facing a LoW who does not have one), and Through Attrition, Victory (+1 Victory Point for every 3 Hull Points or Wounds done to a LoW, counted towards the secondary mission) special rules will be in effect if either player in a given game has a Lord of War.

A LoW may be chosen from the following list.

All of the Baneblade chassis vehicles except for the Hellhammer (and Traitor’s Bane variant) and Stormsword, which are not allowed for the BAO 2014.

Crassus Armored Assault Transport

Gorgon Heavy Transporter

Minotaur Artillery Tank

All Macharius chassis vehicles.

All Malcador chassis vehicles except the Malcador Infernus which is not allowed for the BAO 2014

Valdor Tank Hunter

Marauder Bomber (may not take Hellstorm bombs)

Maurader Destroyer

Fellblade

Cereberus Heavy Tank Destroyer

Thunderhawk Transporter

Greater Brass Scorpion of Khorne

Obelisk

Ghazgkull Thraka

Stompa

Gargantuan Squiggoth

Kustom Battle Fortress

Kill Krusha Tank

Kill Blasta

Cobra

Scorpion

Lynx with Pulsar (but not with Sonic Lance)

Tiger Shark (Escalation version)

Orca Dropship

Barbed Hierodule

40K Tournament Format

Every scenario has a total of 10 possible points.

Whoever has the most points at the end of the game, wins. Equal points is a tie.

The tournament is W/L/D format, with accumulated points used to determine standings within a given final bracket. For example, if you end the event with a 4-2 record, you will be ranked within that bracket according to how many battle points you accumulated throughout the event. The official scoring is 1,000pts for a win, 500pts for a tie and then accumulated points within the game. So, a player with a 4-2 record who accumulated 6 points in each of his 6 games would end with a final score of (4,036 points). We score it this way so that the W/L/D record trumps accumulated points, but points earned throughout the tournament matter in determining your precise ranking in the event.

Pairings are Swiss style, based on strength of schedule.

 

 

ATTENDEES-